#pragma once #include #include typedef struct { uint32_t width; uint32_t height; uint32_t bpp; uint32_t pitch; void *addr; void *buffer; size_t size; } gfx_context; #define RGB(r, g, b) (((uint32_t) (r<<16) + (g<<8) + (b))) void putpixel(gfx_context *ctx, uint64_t x, uint64_t y, uint32_t clr); gfx_context *make_subarea(gfx_context *ctx, uint64_t x, uint64_t y, uint64_t width, uint64_t height); void drawCharacter(gfx_context *ctx, uint64_t x, uint64_t y, uint32_t clr_fg, uint32_t clr_bg, char c);